Category Archives: Farming Simulator 2013

WTC MTS 1682 Pack

WTC-MTS-1682-Pack-2 WTC-MTS-1682-Pack-1

2 WTC MTS 1682 Trailers: red and blue

Credits: this mod is made by MustangLS


North Brabant v 2.5

North-Brabant-v-2.5-1 North-Brabant-v-2.5-2 North-Brabant-v-2.5-3

New in 2.5 version:
(*) Added Soil Mod Soil Management & Growth Control
(*) Added Chopped Straw with Soil Mod Plugin
(*) Placed Fertilizer and Herbicide tanks at the grain storage

Credits: this mod is made by Mike


Newbie Farm v 6.0 Multifruits FINAL

Newbie-Farm-v-6.0-Multifruits-FINAL-1 Newbie-Farm-v-6.0-Multifruits-FINAL-2 Newbie-Farm-v-6.0-Multifruits-FINAL-3

(*) Realisticistic and authenticStartSettings.xml added for those who use the more realistic mod
(*) Field prices lowered by half the original value
(*) Changed field sizes from acres to hectares
(*) Removed many hedges from around roads and fields
(*) Added textures for grass, corn and soybean
(*) To increase game difficulty, you now start off with no fields
(*) Starting equipement changed and many things removed to increase game difficulty
(*) Modified some terrain to help fill in area’s that had lots of tree’s
(*) Removed over 200 of the default tree’s which in turn should reduce the hit on system requirements for the map to load
(*) Replaced some hedging with fencing
(*) Replaced road barriers near Bakery with fencing (these 2 sections of fencing do have collision detectors)
(*) Silo near large garage moved over to make use of the pass which was ugly
(*) Lowered yield for all crops to make game harder
(*) Added road to rear of farm
(*) Removed some dirt roads and painted tree’s there to break up the fields more
(*) Reduced the size of the shovel trigger for the chickens because people was getting stuck on it
(*) Built up fields 11 and 12 so that they are banked fields
(*) Moved grain ramp in farm to rear enterance of farm for course play reasons
(*) Increased the size of field 14, price and hectres updated
(*) Changed the way the dirt road went around field 14
(*) Implemented soil mod for added realism
(*) Purchasable grass, straw, silage and manure added at garden centre
(*) Loading ramps added at garden centre and near Manure storage shed at farm
(*) Forest mod implemented
(*) All default tree’s replaced with tree’s from forest mod
(*) Mountain chipped away to make room for forestry mod buildings
(*) Removed all forest mod tree’s from around the main roads
(*) Removed sheds down by manure storage shed and moved all starting equipment to large shed in farm
(*) Forestry mod buildings added to vehicles file
(*) Mixing station and chicken coop added to vehicles file
(*) Storage for both logs and wood chip buildings from forestry mod added to vehicles file
(*) Added straw mod
(*) PDA updated
(*) Map start screen discription fixed
(*) Fixed cow manure pile trigger
(*) Fixed missing Soybean and Rye distance diffuse files
(*) Fixed pig prices for more realistic script because prices was very low
(*) Fixed yields for all crops (lower yields means having to buy and work more fields)
(*) Fixed manure and straw prices (was far to high)
(*) Grass can now be sold at the BGA
(*) Tree entries in defaultVehicles.xml

Authors: Giants, LS-UK, Katsuo, Xentro, BG IVAN, WBF-contracting1, NI Modding, Farmi, modelleicher, TwistedGA, nlinetec, tim, sandgroper, MultiMikie123, Marhu, GhillieSniper, Prlek Modding, Tessmann85, Neurotek, Decker and other


Nickersons Farm Arable Edition

Nickersons-Farm-Arable-Edition-1 Nickersons-Farm-Arable-Edition-2 Nickersons-Farm-Arable-Edition-3

(*) Arable farming
(*) 2 Yards
(*) 10 arable fields
(*) Sell point
(*) Farm dealership
(*) Traffic
(*) Pedestrians
(*) Stables
(*) Default vehicles
(*) Auto opening gates
(*) Extended growth times, Time faster mod is needed
(*) Large Village with a pub, kids play area, spar shop, village shop, fuel station and bus stop
(*) Manual opening farm shed doors
(*) Wheat, barley and OSR to be stored in the grain sheds at the arable yard out of the village, corn to be stored with tip alt
(*) Potato and sugarbeet to be stored by tip alternative
(*) Fertiliser, Spray and Seed triggers are at the yard out of the village
(*) Vehicles reset to one of the farm yards
(*) Buy equipment from CTS Agricultural Machinery
(*) Fuel is located at the yard out of the village and at the village fuel station
(*) Sell equipment inside the workshop located through the first gate of CTS Agricultural Machinery
(*) Sell bales at woodlands view stables, drive straight through into the horse field for them to sell
(*) Sell all grain at MGN Grain Merchants
(*) Sell all root crops at British Root LTD
(*) Loading grain from the farm store can be done with a loader and bucket or the silos in the yard

Credits: this mod is made by Chris_7710


MAN TGX Feuerwehr Edition + Trailer


Feuerwehr Edition MAN TGX Truck with Krone Trailer

Authors: Calli, SpeedySC1978, Marenello112


Halls Pack v 1.0


2 Halls, which you can use for grain storage, machinery storage or use it as a sell point

Credits: this mod is made by Dutch Agricultural Moddeling


Wood Chips Storage v 1.0


(*) Capacity 85000 l
(*) You can empty it with a shovel
(*) Without log entries on standard Map
(*) All AO textures are in dds format for better performance

ForstMod is needed for this mod to run

Authors: Zobavnik, CebuljCek, rafftnix


Huerlimann XL 130


(*) Realistic exhaust particle system
(*) Twins wheels
(*) All-whell drive
(*) ES limiter
(*) Lighting v 3.1

Credits: this mod is made by Rooster


John Deere 9420T MR


(*) Lighting
(*) Driving particle system
(*) Indoor sound
(*) Interactive control
(*) Interactive window
(*) Interactive backup cam
(*) Realistic exhaust

Credits: this mod is made by Lindbejb


Same Laser 150 v 1.1


(*) Ploughing spec
(*) Realistic Lights
(*) IC Controls for doors and windows
(*) IC Button for beacon lights and manual ignition
(*) AO Textures
(*) Animated Parts
(*) Indoor Sounds

Authors: matteo135, JoXXer, Manuel Leithner, fruktor, modelleicher, Xentro, Lechu & Aranea, Burner, Grzegorz056