Category Archives: Farming Simulator 2013

Deutz Agrotron K 120 v 1.0 Bei Kennjo201

Deutz Agrotron K 120 v 1.0 Bei Kennjo201 image

Hi Guys Here is a Deutz I wish you much fun with it

FOR IMPROVING WANT JUST ONE LETTER PN

Credits: Kennjo201

This is a Farming Simulator 2013 ( ls 13 ) Mod, in category Tractors

Image 1

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More Realistic Game Engine v 1.2.1.30

More-Realisticistic and authentic-Game-Engine-v-1.2.1.30

(*) Add the Realistic Mower Working Speed Limit parameter for Realisticistic and authentic Mower (speed limit in kph)
(*) Apply the correct Liter Per Sqm for Non MR Combines too. (especially for Chaff output where defaut combines multiply the input fruit Liter Per Sqm by the Output Fruit Liter Per Sqm)
(*) No more Warning in the log trying to get the fill type info of unknown when loading a savegame with an autostaker filled
(*) Removed the possibility to set a speed level when the engine is off (by using the manual ignition mod)
(*) Better support for manual ignition (engine outdoor 3d sound)
(*) Not MR shovel are no more able to interact with bunker silo (for chaff)
(*) Added 2 new parameters to allow disabling the interaction with bunker silo (for chaff) for MR shovels: Realistic Shovel Enable Unloading In Filling State Bunker Silo and Realistic Shovel Enable Loading In Filling State Bunker Silo
(*) Added Czech translation to MR engine
(*) Realistic Ballast specialization now saves the current mode within the savegame
(*) Added pig fill type
(*) PDA displayed prices are no more the IRL one what you see is what you get now
(*) Possibility for map maker to add a Realisticistic and authentic Start Settings.xml file to their map to define price balancing factors
(*) Fix the reverse sound playing in T1 transmission mode, when switching to forward direction without moving
(*) Added support for carrot and onion fruit type
(*) Added the self real Reverse Driving Mode Engaged parameter to Realisticistic and authentic Steerable class to support Reverse Drive Mode on some vehicles (example : fendt, valtra, mb-trac)
(*) Added the yOffset attribute to the vehicle size parameter. It allows setting an additionnal yoffset when the vehicle is bought so that it doesn’t tip over (especially useful for mod that don’t have their center pivot point set to the ground plane level in Giants Editor)
(*) Crop field is now multiplied by 1.5 when fertilized (same fertilized yield as before, but increased un-fertilized yield)
(*) Realistic Ballast specialization now handle flotation and gripfx change if needed
(*) Default transmission mode is now T3
(*) This is now possible to specify a specific friction factor in field for each map
(*) Silage price revised (more valuable)
(*) This now possible to specify a specific silage price multiplier (can be defined for each map)
(*) Combines can feature and display losses (see default grain combines harvesters as example)
(*) Mixer wagons now use proper uncompress ratio when mixing bales (you don’t get the same filllevel anymore, but rather the same weight) and so, this is easier to achieve the right proportion using the default balers
(*) Added specialization Realisticistic and authentic Enhanced Round Baler allow different sounds to be played while baling and feature an auto mode for opening/closing the door
(*) Added default vehicle type Round Baler Enhanced
(*) Added Ai Turn Radius computation (less miss spot with trailed implements)
(*) Lower default rolling resistance for vehicles
(*) Realisticistic and authentic Tool now handles badly modelled implements
(*) Autostackers now support bales coming from other mods use a baletype of this form (the same as in the savegame file)
(*) Adjusted windrow fill type prices. Selling windrows (bulk straw, grass) is now more rewarding
(*) Fix a bug in override Foldable.lua to stop the hydraulic sound if the vehicle is active but not controlled by the player
(*) Revised grass_windrow price
(*) Fix a bug in override Animated Vehicle.lua to stop the hydraulic sound if the vehicle is active but not controlled by the player
(*) Reset the render Text properties in the Realisticistic and authentic Steerable class to avoid messing up text rendering of other mods that don’t specify their own parameters
(*) Default MR engine price multiplier 4 in hard mode so that the gameplay is still well balanced in normal when playing on Westbridge Hill
(*) Hired workers now take into account losses when combining
(*) Milk price and production revised
(*) Cows TMR and straw consumption modified
(*) Implement steering axles now work when attached to the front of the tractor too
(*) Reduced hired worker target speed so that it is now less competitive compared to real players
(*) Polish translation by Ziuta
(*) Added Realistic Vehicle On Field Rolling Resistance Fx to allow modder setting a greater difference of rolling resistance between road and field (default value = factor 2). Exemple: can be set to 7-8 for a truck (on road rr = 0.007, in field = 0.055)
(*) Realisticistic and authentic Ballast now handles hidding part (showind and hidding parts => you can use the visible parameter and set it to false. Example: when using the realBallast class to handle row crop, normal wheels and duals => you have to hide the normal wheels when you set the row crop mode)
(*) Default global price balancing = 1 (4 for West Bridge Hill or default Hagensted or any DLC map)
(*) No more overriding of the Mower Area Event.run Locally

Authors: Giants, Dural

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Ursus 1014 v 2.1 MR

Ursus 1014 v 2.1 MR image

Ursus 1014 v2.1 with Front Loader (MoreRealistic)

Author: Agromet
Programming / edit: roller90
TUR: edit Pavson69 corrected: roller90
MoreRealistic: wiadro90

Mod has:
MoreRealistic
Mod plowing
The moveable axis
To rotate equipped console
opened the door, rear, elevating roof and side windows
animated rear lifter
Drive axle and PTO
Lighting front / back
Adjustable rear hitch
wheelParticleSpec
dynamic smoke animation
real external camera
corrected Ture Hydramet
realistic driving physics
panel info (key num 0)
mod is 1:1 scale and has no errors in the log

Please keep the original link!

Credits: roller90_90

This is a Farming Simulator 2013 ( ls 13 ) Mod, in category Tractors

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sani v 1.0

sani v 1.0 image

Naujienos aprašymas:
Modifikacijos valdymas:
B ?jungia rinkim?
Modifikacijos klaidos: Nepasteb?jau
Modifikacijos privalumai:
Modifikacijos autorius: dimanix
Modifikacijos vertinimas (keliais žodeliais): Geras rinktuvas
Žem?lapis: Czech_map_by_Coufy
Papildoma informacija:
Talpa 30t

Credits: Modai.it

This is a Farming Simulator 2013 ( ls 13 ) Mod, in category Trailers

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1500 kg Weight v 1.0

1500-Kg-Weight-v-1.0

Homemade 1500 kg Weight

Authors: PowerBull, Lukas:3, BoomBada

DOWNLOAD 5 MB

Bergmann HTW 45 v 0.92

Bergmann-HTW-45-v-0.92

(*) Fully animated scraper floor
(*) Chaff flap by Mouse Control
(*) Steering axle can lock / unlock
(*) Realistic Lights

Credits: this mod is made by Johni 6530

DOWNLOAD 8 MB

Mailbox v 1.0

Mailbox v 1.0 image

to-install with ge a nice mailbox should have any place at home or where the post to get there

Credits: zt 323 adup1

This is a Farming Simulator 2013 ( ls 13 ) Mod, in category Maps & Buildings

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Ford TW35 v 1.0

Ford-TW-35-v-1.0

(*) Plough mod
(*) Washable
(*) Seed Display Control
(*) Realistic Exhaust Particle System
(*) Light Script

Authors: Azceli, Flemming83, Ford 6500

DOWNLOAD 10 MB

Marcinowice v 2.1

Marcinowice v 2.1 image

The map is scaled and LS2013

Credits: MartiniMod

This is a Farming Simulator 2013 ( ls 13 ) Mod, in category Maps & Buildings

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Claas Lexion 550 v 3.1

Claas Lexion 550 v 3.1 image
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featured

Credits: Miichi77

This is a Farming Simulator 2013 ( ls 13 ) Mod, in category Combines & Excavators

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