The farmland here is rich and fertile. This map has all of the main fruits with the addition of oats and soybeans. There are two main farms. One is centralized, more modern and is where dairy cattle are located. The second farm is a bit older and is where you will find all other livestock. There are sheep, chickens, pig and cattle fattening. The livestock farm also contains silo storage for all crops. These silos are not shared with the main farm, so storage on both farms is separate. This means running two different farms as a single player or splitting the farms if playing with a friend.
The stave silos found at both farms are functional. They create silage at a certain amount per hour. You can fill them via their augers and they have level indicator pipes to see fill levels. The garage doors on the farm buildings are functional. Some are automatic and some manual. For the manual doors, approach them on the right side and you will see an indicator in the bottom right of the screen. Pushing O will then open the door. The same for closing them. The storage silos at both farms are All In One. This means there is only 1 point for loading up your stored grains. When you drive under the overhead silos, you will see an indicator in the main upper left window.
Follow the directions there to select the crop-type and to start/end the grain flow. The loading silo on the livestock farm is inside the barn next to the silos. There are 5 sell points for grain, 2 for potato, and 1 for sugar beets. All sell points are in the PDA and labeled clearly on the PDA map as well. Pigs and wool are sold at the Basset auction. Beef is sold at the Pampalonia slaughterhouse. Manure can be sold at the Garden Center and eggs at the supermarket. Straw/bales can be sold at the Horse ranch. Additionally, straw, manure, grass, and silage can be bought from the BGA for livestock
This map also contains watermod, a carwash, repair shop at the dealership and farm, and wool palette collector.
New in 1.1 version:
(*) Cow feeding triggers now accessible from proper place
(*) Fermenting silo fill plane fixed
(*) Short grass removed from fields
(*) Fixed sheep PDA icon
(*) Field 31 buy trigger fixed (you can now buy this field)
(*) Main farm All In One Silo, canola added
(*) Silo trigger on main farm adjusted
(*) Pig price adjusted
(*) Field not owned message for all fields should be addressed
(*) Some collisions fixed
(*) Fixed issue where vehicles would slide around while parked in the sheds
(*) Falling through some roads fixed
(*) Fixed issue where hired workers drive where pointed rather than following the field
(*) Replaced soybean texture with more realistic
(*) BGA fill plane fixed and auger put back in its proper spot
Authors: Sandgropper, Marhu, TMT Team, NIModding, LazyModStudios Modding, JohnDeere1952, IB055, ThompsonM06, Bauer Jens1, Luculus, DocElyoc, Fatian, Fendt512, Feterlj, Merrical Xtras, ekki, Hermit23, Thunderace, Andrew Standford, Dimanix, Raptor5, Joerg_B, Basti_66, FSM Team, BigBlue, buchhauer, Blacky_BPG, Axel of Sweden, Case Fan, Babyblue210, Blacky_BPG, farmerboy69, Ganelcer, Javier007, seba j, jimdo, Tankbauer, JauchenPaule, Fraser Cow, FrankWienberg, GE-Mapping
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