Category Archives: Maps

Fazenda Matinha v 1.2


Matinha Farm is a farm located within the municipality of Santa Juliana, Minas Gerais, Brazil
Here you can find the most productive mining triangle of land, with the main income from agriculture farming and raising cattle.
Forbidden to edit without permission

Authors: Jhonatan Henry, Gustavo Janning


Balkanska Dolina v 1.0

Balkanska-Dolina-v-1.0-2 Balkanska-Dolina-v-1.0-1 Balkanska-Dolina-v-1.0-3

Multifruit Map. Map is edit of some multifruit Map. You have big stall. Map have 2 Farms. One is for big machines, and one is for small machines. Map have BGA and more place to sell.
On Map are sheep, cows and chicken

Authors: Balkanska Dolina mod team: Jukka, Dario7506, ZaBa


Agrocom Map v 4.0 Forest Edition

Agrocom-Map-v-4.0-Forest-Edition-1 Agrocom-Map-v-4.0-Forest-Edition-2 Agrocom-Map-v-4.0-Forest-Edition-3

(*) This map is Forstmod ready en there are really nice surrounding with, Trees and hill side view
(*) There is plenty of space for the Agriculture work
(*) Some nice Objects are in the map, and there is plenty to do
(*) The fields are quite large and some of theme are already sowed
(*) Agricultural Ready
(*) Forstmod Ready
(*) 2 Farms
(*) 2 Storages
(*) Pig
(*) Biogas
(*) Country trade you can sell Wool, Eggs, Sugarbeets, Potatoes, Milk and Woodchips
(*) Vehicle shop
(*) 3 open areas for planting trees
(*) Sawmill for loggs and Woodchip storage, burner
(*) 3 places to fill sowing machines and fertilizer, Lime
(*) Added PDA
(*) All the fields are numbered.
(*) Multiple icons on the PDA
(*) Traffic for SP
(*) Crops: wheat, barley, rape, corn, potato, sugarbeet

Credits: this mod is made by Mike


Fruits Paradise Map v 3.0

Fruits-Paradise-Map-v-3.0-1 Fruits-Paradise-Map-v-3.0-2 Fruits-Paradise-Map-v-3.0-3

(*) Multifruit Map with many Fruits
(*) 10 points of sale for the products
(*) 4 boxes, 4 grass fields, 2 grape fields
(*) 1 greenhouse
(*) Solar systems and wind turbines
(*) All other fields must be purchased
(*) Fields purchase is on the roof of the parking garage
(*) Farzeuge for the game are so that you can all their crops and store
(*) There is a traffic and also the milk truck drives with your own but also sell the milk can
(*) The PDA works and also the Farzeuge – reset is
(*) Going out from the courtyard where there are signs that is sold except the sign on the streets you always Frt Nachhaues
(*) All fruits can be stored on the farm for sale

Authors: Dimanix, Pipa, Jerikko, Mahur, Iceman


Drensteinfurt v 3.1

Drensteinfurt-v-3.1-1 Drensteinfurt-v-3.1-2 Drensteinfurt-v-3.1-3

New in 3.1 version:
(*) Fixed error
(*) Map Super Silo Trigger installed
(*) Added bearing is required
(*) Added Forest Large
(*) Forest is already partially equipped with felling trees Baren
(*) 1 New Meadow has come to the Great Forest wood chips incinerator is at the BGA and the bearing it
(*) The sawmill is textures in the industrial estate
(*) Added maize and rape seed

Credits: this mod is made by 0maxi0


Siwus Map v 2.0 BETA


(*) 6 large fields (total area of about 360 hectares)
(*) Meadow with an area of about 30 hectares
(*) With the purchase of agricultural machinery dealer
(*) Modern farm
(*) Barn housed 180 head of cattle and several dozen youth and calves
(*) Sheds instrumentation equipment Lely
(*) Moving animals (hares, wild boars, foxes, flies, eagle and dog)
(*) The weight of the car
(*) Mod manure
(*) Mod green manure
(*) The super silo trigger
(*) Open door trigger,
(*) Alternative tip trigger
(*) Extension of fuel dispensers
(*) The real value of consumption of feed for cows (one day in the game = 4.5 days in real life, one week in the game = one month in real life)

Credits: this mod is made by Siwus


Hagenstedt Modified 2013 v 5.0.5

Hagenstedt-Modified-2013-v-5.0.5-1 Hagenstedt-Modified-2013-v-5.0.5-2 Hagenstedt-Modified-2013-v-5.0.5-3

New in 5.0.5 version:
(*) Overdraft interest rate adjusted + adaptation of existing loans until 30 Gameday is done automatically & therefore adaptation to work there must be bankofhagenstedt.xml deleted from the savegame (once after the update)
(*) Entry fee increased by 50%
(*) Random starting inventory in artificial fertilizer and seed
(*) Possibility of accidental starting inventory with lime added (50:50 chance)
(*) Strohmod aged by the Emsland Single Axle
(*) Wool pallets fixed in the MR version Error
(*) A guide to field 7 of 18 field coming shifted
(*) Dynamic morning fog revised: rise and fall of the mist intensity now not merh Gradual but smooth transitions + adapts to the limits set by Game weather conditions + color Handsome rise and fall adapts the preset from the game environment conditions at + overall slowdown of the morning mist at about 50% + more dynamic
(*) Problems solved with supplied in card specializations
(*) Revised Large inquiries: calculation is no longer compared to all fruits but only to demand fruit + time, a large demand runs shortened + maximum possible price increase of 75% + increases minimum possible price increase by 13% + earliest possible start time by one hour forward installation + latest possible start time by two hours moved back + number of large queries from 3 to 6 increased
(*) When loading an active savegames the correct time for the extra large demands will be set up only after hour change
(*) Number of special offers from the merchants increased from 4 to 8
(*) When loading an active savegames the correct time for additional special offers will be established only after hour change
(*) Oil change support for Hanomag F65
(*) Savegame charging function for vehicles with oil change function now uses no oil
(*) Dealers Land and buildings completely overhauled, new dealers and building new workshop to the village image suitable
(*) Straw bales and Strohabladestation away at court and by straw burning plant will replace

Authors: Giants, TMT-Team, Marhu, skydancer, Bummi-Brum, lecra, Ifko[nator], Der_Nik, BigM, BlueBaby210, Richi-3, Kolbenfresser, frisco0177, Ganelcer, THP1985, mailman, Marc85, GE-Mapping, Feldhamster232, iacappo1977, KundSModding, honclik, Treckkerbodo, Manu1993Profi, Enercon, zefir_poland, martinbigm500, ClaasHof, ls-ecofarming, mote454, Thuruk, wellano920, burner, sewi123, uploader123, MX11, blackburner, SFM-Modding, Modelleicher, FSM-Team, Sandgroper, Schwacki, EasterEgg


Bantikow Map v 2.0

Bantikow-Map-v-2.0-1 Bantikow-Map-v-2.0-2 Bantikow-Map-v-2.0-3

(*) Slurry, manure and lime mod
(*) Watermod
(*) Pig
(*) Fertilizer, Kalklager
(*) Map Door Trigger
(*) Scale
(*) Kaufbares seed, fertilizer and lime
(*) Added silo at the biogas plant
(*) Added point of sale potato trade
(*) Added dairy plant
(*) Rotting and field purchase from
(*) Butcher in the village

Authors: Tommi-1, Moppel, Rainer, Dirk, Marko


Hallig Map v 1.0 BETA

The-Reverberant-Map-v-1.0-BETA-1 The-Reverberant-Map-v-1.0-BETA-2 The-Reverberant-Map-v-1.0-BETA-3

(*) Already own all field
(*) Sale location on the farm
(*) Small BGA on the farm
(*) Wind power park with construction site
(*) Marina
(*) Realistic Field & land routes
(*) Water
(*) Start fleet enough, and get started right away

Authors: Calli, ClaasXerion5000NRW, NKB-Modding, SF-Modding


Little Back Valley v 1.0 Forest Edition

Little-Valley-Pack-v-1.0-Forest-Edition-1 Little-Valley-Pack-v-1.0-Forest-Edition-2 Little-Valley-Pack-v-1.0-Forest-Edition-3

(*) On the beautifully landscaped you have much to do, in addition to the generous applied fields
(*) In addition, the map is slightly hilly, a village on the lake, especially a completely redesigned PDA map
(*) A nursery has recently come to the place where one next to the field work and animal husbandry, also can operate forestry, which can be a small change for farmers
(*) Beautifully landscaped courtyard, which is next to the nursery
(*) Large scale cow pasture with Map Silo Bander and Water mod
(*) Sheep pasture with Wool Collector
(*) Large scale BGA with parking spaces
(*) Nursery sawmill and chip power plant in order to let off steam with the ForstMod

Authors: El Cid, Marhu, Raffnix, Blackjack, Katsuo, Brndi