Category Archives: Maps

Porta Westfalica v 5.0

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Porta Westfalica Map with beautiful landscape and many details: hills, mountains, river, canal, meadows and fields with villages and hamlets in between form the framework.

Credits: this mod is made by GMCW


Vojvodina Special v 3.1

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Beautiful and intelligent Map. Huge set all around, there is no feeling that what is going steppe. The city center is made in the style of the palace, a beautiful building in a great cafe plays Muzychko, churches, triumphal arch, colonnade, Alexander Column, a park near the center, holiday village on the outskirts of the rich area with steep cottages, cemetery, mountain pass with a drive through the cave in rock, different bridges, medieval ruined castle, selling high-quality design of greenhouses complexes, luxury woods, hills, uneven shoulders, the various sounds of nature, conducted kilometers of gas pipes and lamp wires, traffic lights, fueling Realistic Lukoil, Rosneft (no filling of red drum), Light lanterns, advertising and windows at night, and even more.
Culture and Animals: standard + sunflower, soybean, animated pigs, calves.
Built warehouse for the purchase of sugar, condensed milk, beer, canned food, oils, biscuits, flour (For factories capacity is limited)

Authors: stasenko100, Serbian modding team, Team 6, igor29381, VAHHOB022, Werik


Sudharz v 1.0

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– 4x Map
– Standart fruit + oats & sunflower (own texture)
– 5 villages
– 60 fields
– Greatly improved roads! (Compared LS11)
– Gewege
– New guidelines
– Realisticistic and authentic grain prices at level means
– Cows (Herrmannsacker) milk is collected
– Chicken (Buchholz) sale of wool at the restaurant in beech wood on the outskirts direction Stempeda
– Sheep (Petersdorf) sale of wool on the grounds of the country trade Petersdorf
– Several farms in different villages
– Vehicles / equipment is supplied directly to the farm
– Land Commercial Petersdorf only (in the west) collection point for potatoes / turnips
– Land Commercial Stempeda (in the east)
– Old Mill (north)
– Fertilizer and seed depot also in the fenced yard (above)
– The country trade Petersdorf is also the possibility grains from the camp can be seen
– BGA / Silo / dunghill / manure basins on a site next to the cow pasture
– Sprinkle straw in the barn on the BGA land (on the side signposted entrance)
– Horizontal silo with silage function
– Straw / Grass / maize chaff / bales in sellable BGA
– Goals / doors openable and close
– Flying airplanes, floating ducks
– Solar panels on hall roof brings money
– No more withered fields
– No more buyable fields
– Sounds
– Flowing river
– Water at the creek / water tank / pump removed
– New PDA map with symbols

Authors: -Kolbenfresser-, Manu ya, Bernascht, B34STx, mailman, Luculus, KundS Modding, wellano920, Timber131, Baue3rR, Mourice, simmi1, Ganelcer, Icebear_Lars, modelleicher, GurKenDingo, T0mek0092, adam5525, FrankWienberg[GER], Ferguson Freund, Diops33, Raptor Bash, Macoholic, LU-MUK/Moddingteam, Mike (TTM), Domi___, spider100, ziolek6, LSM-MODDING Team, Jonny 1996, manuuuu, M-S_Buschi, freak36558, Flydoc


Poland Beskidy v 1.0

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Animals – chickens, sheep, cows, pigs and calves animated. Growing base with longer growth time for the sowing of up to 30 days. From the long rise time of the game is real, and forces us to increase the amount of fields and further filming on the field. Buy points – Hotel, Sugar factory, shelter, Lidl, Station, gardening and agriculture shop edelweiss, milk products, sawmill, slaughterhouse, the farm. Claas workshop and lime mine and brewery cattle possibility of producing beer. Most points has limited hours of operation. After work, no possibility of entry and exit from the point – time gate. Purchase the field: to buy more than 140 plots – at start 3 boxes. Fields of different sizes from small to large, and also most of the fields are combined conversion in larger machines. Keep four free zones and the building bought in the game in them. There is also a fifth farm without the production function, but the function of the auxiliary something along the lines of the former agricultural circles. Mod forest trees planted about 500 ready to be cut. Mod lime manure and manure mod and chaff. Mod weed. Flying aircraft, flying boats, and riding the train. No traffic and milkmaid. Street lighting, traffic signs and information boards. An interesting and extensive road system and the asphalt roads, real sand and gravel roads and many other things not mentioned here.

Credits: this mod is made by seba j


Economy Map v 1.1

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Version 1.1:
– Some issues fixed and new improvements
– Added animals: Pig, Beef
– New plant Sunflower
– Some land has been converted

Credits: this mod is made by davidoff


Agroland XXL v 2.5

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– Large fields for cultivation
– Brewery and vegetable oil mill
– Total manage products (storage, loading, production of food, beer, oil)
– Large warehouses to store their machines
– Need to buy some plants

New in 2.5 version:
– Several improvements were made
– Added brewery
– Oil extraction plant, vegetable oil (Canola)
– Complete review of the entire map
– Map Buyable Object – You can buy properties and invest their money in stocks for profit
– Correction of the fields (some possessed the same number)
– Special care was made with vegetation

Credits: this mod is made by Tiago Piloneto (MoslessNeo)


Small Bronn v 1.0

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– 2 Detailed yards
– A biogas plant
– 35 areas and numerous meadows
– Flat to mountainous terrain
– Agricultural Trade
– Sheep, chickens, cow pasture
– Baywa country trade
– Custom PDA
– 2 Detailed villages
– Many functions

Credits: this mod is made by The720PowerHD


Land of Arouca v 1.0

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Welcome to the Land of Arouca, here you can have fun in agriculture, forestry or the old quarry
It is an average but fun map, the animals were all together to be easier to care for and feed

Credits: this mod is made by mrTICKO19


Volksstedt v 1.3 Multifruit

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– Standard fruits: oats, spelled, millet and rye
– The original BGA was replaced by the biogas plant
– In close proximity to the farm, the cows, sheep, chickens and the two fattening farms are located
– There is also a second BGA right on the farm
– In the yard is a feed stock with conveyor belts.
– It was changed some fields
– There are two shortcuts from the main courtyard towards the first BGA and train station
– The village has now a wash and Edeka market, taking potatoes and beets on. Even the butcher in the village, taking on pigs and cattle. Shortly before the country trade has a distillery located, where you can sell potatoes and wheat
– The eggs of chickens can be sold at Edeka market
– The nursery is now buying manure and manure for a little money
– Next to the mill garden center has opened its doors
– To increase the productivity of the animal, the Water mod was used, the chickens need an additional wheat
– In field Middle trees Collies were removed
– Back to the top you include two fields, the harvest is already ripe and fertilized
– The fleet is to start with quite decent
– In addition, corn, canola, barley, wheat and soil texture was changed
– Wither is OFF
– The missions were removed
– The milk must be brought to the dairy itself

Authors: Marhu, Skydancer, Ls-2013Modding, Ganelcer, frisco0177, martinbigM500, Bernascht, Weltbauer, BlackburnerBlacky_BPG, SLJ-Agrar, M1800Power, Movie Profi, buchhauer, Blacky_BPG, Manuuuu, LwFarming, Eribus, jess, TMT, GamezeeGames, 1LS12, Land-Ei, getsome2030


Farmers Land v 1.3.1

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– 18 purchasable fields
– A natural landscape with many trees, bushes
– Ball Hall with functional
– Water mod
– Mixing station
– On the map question mark are distributed in some places that give you a few Information
– Roll-up door
– Better performance
– 1 village
– 1 BGA
– 1 yard
– Two free surfaces for placeable objects and buildings

New in version 1.3.1:
– Agricultural aviator added
– Small embellishments
– A few objects are removed
– At the dealer the Store Places amended (pitches)

Credits: this mod is made by ferbman98